The annotate feature allows you to use your engine to automatically annotate all the moves in a game. For example after using the
button on the play versus computer page to examine the game in the database, you can use the annotate feature to ask for a full game analysis from the engine, with blunders and the improved lines inserted into the move list. You can also paste games you have played elsewhere into the game database move list using the 'paste' button beneath the board, and analyse those games inside the Chess Tempo web page.
To initiate game analysis click on the
button which will launch a dialog that allows you to select game annotation settings. The following settings are available:Max Time per move and Max depth settings control how many resources are spent analysing each posiiton. The engine will stop analysing when it reaches either one of the settings. For example, if 15 seconds and depth 10 is selected, the engine will stop analysing and move on to the next position when either 15 seconds has been used, or depth 10 as been reached, whichever happens first.
Allows you to select only a particular side's moves for analysis, for example when analysing your own games, you may want to save time by requesting only moves from the side which you played.
If selected, this option inserts an Engine evaluation for each move analysed, irrespective of whether the move was above the output threshold. All evalaution scores will be shown from white's point of view.
When selected, the current depth reached during the analysis is shown for any evaluations inserted into the move list.
If this option is selected, the move list will be scrolled to show the currently analysed move.
This setting controls how many moves are used when inserting lines into the move list. Moves at the end of lines start to become unreliable due to the horizon effect, so you may want to set this value to a smaller number to avoid outputting longer lines. You can also set this to 1 to avoid clutter and only output the best move instead of the full move list. This value is defined in ply rather than full moves, so 2 means one white move, and one black move.
The move number of the last move to analyse, unlike the length setting, this number is defined in terms of full game moves. It is set by default to the last move in the game. The first position to analyse is chosen by selecting the start move before the
button is clicked.The output threshold controls the evaluation gap required between the move played and the best engine move before an annotation line is inserted into the move list. The value is in terms of pawns, so 0.5 would indicate that the best engine move would need to be at least half a pawn better than the move that was played for an annotation to be created. If you want every move annotated you can set this value to zero.