Move Score Display

The move score is shown after each move you make, and is displayed above the move list. Moves are scored from 0-12, with 10 being a move that matches the master move, and 0 being a potentially game losing blunder. A bonus score of up to 2 is given when you play a move that is considerably better than the move played by the master. If you played a move that matched a relatively main line opening move, you are also given the same score that you would have been, had you played the master move, irrespective of whether the master played the same opening move. See the Score Calculation section for more details on how the score is calculated.

In addition to the score, you are told the engine evaluation for your move, the master move, and the move the engine considered the best move if it is different to the master move or the move you played. The best engine move itself is not shown if it is different from the played or master moves , as often the best move can remain the best move for several moves in a row, and providing the actual engine move would provide unwarranted hints, hence only the evaluation is shown.

The score from 0-12 is fed into a rating calculation (using the glicko rating system) which takes into account the rating of the current position, and your current rating to calculate a rating adjustment. If you are playing a game in unrated mode, the rating adjustments will be zero, however the rating adjustment that would have been made in rated mode is shown in square brackets e.g. User: 1830.2 (0 [+4.1]) indicates your rating adjustment was 0, but if solving in rated mode it would have gone up 4.1 points.

Rating each position in a game provides the advantage of being able to produce a user rating based not only on the matchup rate of your moves, but also factors in how easy it was to find those moves. A system which only scores based on comparison to the master or best engine move ends up giving the same result for playing the master move in a simple obvious retake as it would in a move requiring long calculation, or subtle positional evaluation.

A consequence of the rating system is that easy positions (compared to your current rating) will require a better move to gain rating points compared to a harder position. For example, playing a move that scores 5 on a very easy position that is well below your rating may lead to a rating point loss, but may be enough to gain rating points on a much harder problem. One way of interpreting the score and the impact on the rating outcome is that a 0 score is equivalent to a rating outcome that would arise if you lost a game, 10 leads to a rating adjustment equivalent to winning a game, and 5 is equivalent to drawing a game. A score of 10 will always gain at least some points, no matter how easy the position is. However, as mentioned in the previous example, whether you gain or lose points with scores below 10 will depend on how the position rating compares to your own rating.